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1. PRACTICE
TIME - Practice is not allowed
on any tournament table, except during specified periods, and only with
the permission of your Tournament Director. You are encouraged to practice
on all tables designated for that purpose, and are asked to share the
practice tables with any other contestants who wish to use them. Generally
speaking, a 10 or 15 minute time limit is advised for any one or two
individuals using the practice table, if other contestants are waiting.
Any table designated as a practice table during the event should be reserved
for those contestants who have not yet been eliminated from the tournament.
Practice is not allowed on tournament tables during play, even though
a table may not be in use during short periods.
2. NO
GAMBLING - Gambling is not permitted and will not be
allowed at any League function. Therefore, League members are not permitted
to gamble at the tournament site, even following elimination from the
tournament. Any contestant involved with gambling risks disqualification
from the tournament and forfeiture of all awards and prize money.
3. BEVERAGES
- Hotel regulations prohibit coolers or outside beverages in hotel
ballrooms. Beer and other beverages are available. Please do not bring
in coolers or outside beverages.
4. FORFEIT
TIME - Forfeits will be determined 15 minutes after a match has been
called. If a player has registered for the tournament, every effort will
be made to locate the player before a forfeit is declared. The Tournament
Director determines when a match is officially forfeited.
5. WARM
UP TIME - If time permits players will be allowed to run one rack
of balls (four minute limit) in order to prepare for their match. Any
player who exceeds four minutes will be asked to leave the table or begin
the lag.
6. COACHING
- Coaching is not permitted. Violations could result in a foul being
called for illegal aid. Do not confer with anyone other than your opponent,
referee or the Tournament Director; it could be misunderstood as coaching.
7. CHECKING
PLAYER ID - All players must have current certified positive picture
I.D. in the form of a state I.D. from their state of residence, a passport,
or a military I.D. In all Higher Level Tournament events, it will
be considered the standard procedure for good sportsmanship at the beginning
of each match to provide proper identification to the opponent before
shaking hands. Each player in a match at a Higher Level Tournament event
should be satisfied with the identity of the opponent in the match. The
Tournament Director is the only person who can make a judgment on any
form of I.D. in question and will decide what course of action will be
taken concerning the identity of the player in question.
8. SCOREKEEPING
- Scoresheets with "innings" recorded and "defensive shots"
marked must be kept by both players or an official
scorekeeper. If it is determined that a player is not marking defensive
shots, then the Tournament Director may arbitrarily raise that player’s
skill level. Please mark early 8’s (E8), 8-ball scratches (8S), 8-on-the-breaks
(8OB), and break and runs (BR) on your scoresheets. In 9-Ball mark all
balls pocketed, dead balls, Break-and Runs (BR) and 9-on-the-Breaks (9OB).
Scoresheets must be signed and turned in to the control table to receive
credit for match wins. Refusal to sign a scoresheet does not affect any
match protest.
9. DRESS
CODE - Proper attire must be worn at all times in and around the tournament
site. The Tournament Director shall determine what is proper attire,
and is responsible for requiring the change of improper attire on the
part of any contestant. The dress code will be enforced.
10. NO SMOKING
AT THE POOL TABLE - Ashtrays will be provided on the player tables.
11.
GAME RULES - APA game rules apply. Any and all local
bylaw(s) or interpretation(s) which are not in full accord with the National
Rules established by the APA do not apply to your participation in an
APA Regional or National Event. It is your responsibility to know what
is a National Rule (or standard) and what is a local bylaw (or standard).
The game rules that will be used during your event are covered in the
Official Team Manual. You should be familiar with these rules.
It is especially important that the skill level at which you participate
in this event reflects your true ability according to National rules and
standards. This is your responsibility. You are advised by the
APA to make certain that you fully understand and conscientiously follow
all of the National rules and standards. If you determine
your skill level is not accurate, then you must notify the APA prior to
entering and playing in an APA Regional or National event. Doing so will
not necessarily prevent your disqualification; it will, however, help
in determining your eligibility status.
12. FOULS -
Each player is advised before taking ball-in-hand, to make certain you
actually have ball-in-hand. If you do not confirm ball-in-hand with your
opponent, or with tournament officials, and there is a difference of opinion,
then you subject yourself to the potential costly mistake of fouling the
cue ball unknowingly.
13. CUE BALL FOULS
– The cue ball is always alive. Do not touch the cue ball while it
is still rolling. Doing so may result in a foul.
14. CLOSE SHOTS-
If a shot looks like it may result in a "bad hit", stop the
game and get a tournament official to make the call. Either player may
stop the game to ask for a call. The decision of the tournament official
is final. If a shot is close and a official
is not called, the ruling will have a tendency to be in the shooter's
favor.
15. MARK
THE 8-BALL - A coaster, pocket marker or any other reasonable marker
(other than chalk) must be placed by the pocket the 8-ball is intended
to enter. If a player pockets the 8-ball without marking the intended
pocket, it will result in a loss of game. Both players may use the same
marker. Only one marker should be on the table. However, if more than
one marker is on the table, as long as you clearly mark the pocket where
you intend to pocket the 8-ball you have properly marked the pocket.
If the marker is already at the intended pocket from a previous attempt
or game, it is not necessary for the shooter to touch it, pick it up,
or reposition it. Anyone may remind a player to place the marker
and it will not be considered coaching or a foul.
16. DISQUALIFICATION
BECAUSE SKILL LEVELS GO UP - If Higher Level Tournament play is to
be truly meaningful and rewarding, then those
who play at a skill level below their true ability must be penalized.
Complaints of unsportsmanlike conduct, or any evidence
of a player playing at a skill level below his true ability, should be
reported immediately to the Tournament Director. In order to conduct a
fair and equal tournament for all APA players, APA must ensure that all
participants are playing at skill levels that are not below their true
ability. Handicap manipulation compromises the fairness and integrity
of tournament play and cannot be tolerated. Accordingly, APA may disqualify
any player if, in APA’s sole judgment and absolute discretion, the player
is deemed by APA to be playing at a skill level below his/her true ability.
The determination of whether a player is playing at a skill level below
his or her true ability is necessarily subjective; APA is the sole judge
of a player’s ability and may make such a determination in its absolute
judgment and discretion. The APA National Tournament Director will determine
the status of all players that fall into the category described by this
rule. The APA may rule, based on all the evidence gathered during and/or
after the tournament, that a player may or may not be disqualified.
The APA is the sole judge of a player's ability and may, at any
time, raise a player's skill level if the APA believes he is not playing
up to his true ability. It is the APA National Tournament
Director's responsibility to investigate and review elevated skill levels
to determine the eligibility status of the player(s) involved. A player
may be disqualified at any time during or after tournament play, if the
APA concludes the player has, without justification, played below his
true ability. It is up to the player disqualified to provide a reasonable
explanation or justification for elevated skill levels.
17. PROTESTS
- All protests must be made to the Tournament Director in a sportsmanlike
manner. Any player disrupting the tournament, causing a scene, or causing
other problems at or around the tournament site will lose the right to
protest. The Tournament Director will resolve all issues on the spot.
The APA is the highest authority in the League. Any rulings made by the
APA will be final.
18. RULES
OF CONDUCT - Read the "Rules of Conduct" and make sure you
understand the penalty level system. It is designed to stop a problem
while it is still a small problem. The rules of conduct may be used by
the Tournament Director or designated tournament official at this event
for any form of misconduct.
19. SPORTSMANSHIP
- The primary objective of the League has always been to provide players
of all abilities with the fun and enjoyment of friendly competition.
Naturally it is expected each player arrived hoping to do well, and it
is expected all players will be doing their best to win. Each player
is also expected to accept defeat in a sportsmanlike manner.Two common
violations of good sportsmanship are conceding an unfinished game, and
undoing a cue during play. Both forms of conduct are frowned upon by
professionals, and should be eliminated from amateur play. All players
are asked to allow opponents to finish the game before racking the balls
or undoing your cue. No penalty will be assessed unless, in the opinion
of the Tournament Director, a repeated violation of this conduct rule
occurs.Another area of good sportsmanship concerns fouls. A foul is a
foul and should be observed as such. Occasionally a player feels that
a foul is a foul only if he gets caught. Generally speaking, a professional
player will call a foul on himself. Likewise, good sportsmanship in the
amateur ranks requires a player to admit a mistake, and live with the
consequences. On the other hand, it is technically each player’s responsibility
to protect himself. Pay attention to your game.
20. EQUIPMENT
REGULATIONS – In general, any piece of equipment designed specifically
for pocket billiards, with the exception of jump cues and laser devices,
is acceptable in APA League play. Special equipment, such as bridges
and cue extenders, are legal. A player may use one cue stick for breaking
and a different cue stick for shooting. During the course of a game a
player may not change cue sticks or shafts unless their cue becomes damaged.
A player can change shafts or cue sticks between games, but once he has
made a shot in a game he must continue playing with that cue stick until
that game is over. Jump shots are legal, when executed properly, but
such shots must be attempted using your regular game cue. Those cues
especially designed for jump shots MAY NOT be used in competition. Players
are not allowed to break their cues down to attempt jump shots. Any equipment
bearing any message or image of a sexually explicit or political nature,
or a message or image which may be offensive due to the use of profanity
or by virtue of its promotion of violence, alcoholism or substance abuse,
shall be prohibited from use in all APA events. The Tournament Director
shall be the enforcing authority of this regulation. The
Tournament Director shall have the right to inspect a player’s cue(s)
at any time during a tournament without prior notice to the player, and
if the cue(s) is found to be in violation of this regulation, the player
shall immediately cease using the objectionable cue during tournament
play, or face immediate disqualification and forfeiture of all prize money
earned and/or entry fee.
RULES OF CONDUCT
The American Poolplayers
Association has established the following conduct rules for Higher Level
Tournament play. They will be strictly enforced.
1. No loud,
abusive or profane language will be tolerated at this tournament. The
APA knows most of you are in the League to have a good time and to enjoy
some friendly competition. If there is a problem, simply bring it to
the attention of the tournament officials, and the official will handle
it. Remember in each situation the ruling must go for one side and
against the other side, and it is required each player be able to accept
being ruled against without causing a scene.
2. Unsportsmanlike
conduct toward the opposing player or tournament official is not allowed.
3.
Any player involved in an incident that includes either
physical abuse or the throwing of an item at the opponent or tournament
official will be disqualified immediately, and required to leave the
tournament premises.
4.
Any player caught hitting a cue against the table, wall,
floor, etc., or recklessly swinging a cue will be disqualified immediately,
and required to leave the tournament premises.
5. Abusive behavior
towards the Tournament Director or any of his/her designates will not
be tolerated.
6.
Excessive slow play will not be tolerated.
The penalties for
violating any of the five categories detailed above are as follows:
* A warning
may or may not be given, depending upon the severity of the situation.
* Penalty
Level 1 - Your opponent will be given ball-in-hand. If the player
is still shooting, or already has ball-in-hand, then that player will
be allowed to shoot until missing, and then be given ball-in-hand again.
* Penalty
Level 2 - Your opponent will be granted the game. (9-Ball: Plus
points for all balls remaining on the table.)
* Penalty
Level 3 - Your opponent will be granted the match.
* Penalty
Level 4 - Disqualification.
If the violation or
disturbance that caused the initial penalty level to be levied does not
cease, the Tournament Director and/or his/her designated assistants have
the right to go from one penalty level to the next penalty level immediately.
MATCH TIME GUIDELINES
The APA has established
guidelines to limit match play time in an effort to produce a tournament
that adheres to a schedule that is productive and enjoyable for all the
participants. We have a full schedule of rounds that must be completed
in a timely manner. We strive to offer the best environment and playing
conditions to our participants, while fulfilling our obligations to the
tournament facility.
The guidelines we
have set are more than adequate for tournament status play; in most cases
actual match play will take less than the time allotted. Please be courteous;
long matches are exhausting to all the players. We ask for good sportsmanship
in keeping to the schedule. Your cooperation will help make this tournament
fun and exciting for everyone.
TIME GUIDELINES
FOR INDIVIDUAL MATCHES
8-BALL
|
Games
Must Win
|
Match
Time
|
Average
Game Length
|
|
4
- 6
|
45
minutes
|
10
minutes
|
|
7
- 10
|
60
minutes
|
8
minutes
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EXAMPLE: If a player
with a “games must win” of 5 is matched with a player with a “games must
win” of 4, the total of their “games must win” is 9; so their match should
last no longer than 60 minutes.
TIME GUIDELINES
FOR INDIVIDUAL MATCHES
9-BALL
ADDITIONAL TIME
GUIDELINES
| Each
practice period |
4 minute time limit |
| Average
shot |
20
seconds |
| Special
shooting situation |
40
seconds-max |
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