National Team Championship Tournament
Rules
1. PRACTICE TIME — With the permission of the Tournament Director,
practice is allowed on tournament room tables during specified periods.
During these limited periods, you are encouraged to practice on all the
pool tables designated for that purpose. During the event, practice tables
are reserved for contestants who have not yet been eliminated from the
tournament. If all the practice tables are filled, offer a “table
challenge” to any individual practicing alone or the winning player
of a game in progress. Practicing players need to be courteous and accept
a “table challenge” from any contestant wishing to practice.
2. BEVERAGES — Beer and beverages are available
on site. Players are not allowed bring in coolers or outside beverages.
Glass containers
are not allowed in the tournament room.
3. FORFEIT TIMES — Forfeits are determined
15 minutes after a match has been called. If a team has registered for
the tournament, every effort
will be made to locate the team before a forfeit is declared. The Tournament
Director determines when a match is officially forfeited.
4. SUDDEN DEATH FORMAT — When the Sudden
Death format is in effect, all other League rules apply to player selection.
We ask all players to
help keep to the schedule by being ready to play when their match is called,
and by observing the Match Time Guidelines.
8-BALL SUDDEN DEATH — This format is implemented
3 hours and 45 minutes into an 8 Ball match. Each team match must be
in the 5th individual
match by the 3-hours-and-45-minutes mark, or all subsequent matches become
a one game race.
9-BALL SUDDEN DEATH — This format is implemented
3 hours into a 9-Ball match. Each team match must be in the 5th individual
match by the
3-hours mark, or all subsequent matches will consist of all points earned
being doubled. Each object ball pocketed will count as 2 points and the
9-ball will count as 4 points.
5. DECLARING PLAYERS — Once both teams in
a match have declared a player, the players cannot be changed unless
the 23/19 Rule is in jeopardy.
6. COACHING — A player may be coached only once per game. If a
coach suggests a time-out to the player, the time-out must be taken. Mark
all coaches (time-outs) with a “T” on your scoresheet. Coaches
are allowed to place the cue ball (during a coaching time-out) in a ball-in-hand
situation. All rules regarding fouling the cue ball apply to the coach
when placing the cue ball for a player.
7. CHECKING PLAYER IDENTIFICATION — All players are required to
present current certified positive picture identification in the form
of a state I.D. from their state of residence, a passport, or a Military
I.D. Prior to the lag at the beginning of each match, both players in
the match must place their I.D. on the table for their opponent’s
review. If a player does not have their I.D. at that time, the team will
forfeit that individual match and the use of that player for the remainder
of the match. The opponent remains eligible to play in a later match;
however, the team must show it can stay within the 23-Rule by using a
remaining player on the roster. If a player(s) neglects to ask an opponent
for proper identification prior to the lag at the beginning of their match,
and the identity of the opponent becomes questionable after a game is
in progress, the only option is to finish the game currently underway,
then ask for a Tournament Official to verify the opponent’s identification
before continuing the match. The Tournament Director is the only person
authorized to make a judgment about any form of identification, and is
solely responsible for deciding what course of action to take concerning
the questioned identity of a participating player.
8. SCOREKEEPING — Scoresheets with innings
recorded and defensive shots marked must be kept by a member of both
teams or by an official
scorekeeper. If it is determined that a team is not marking defensive
shots, then the Tournament Director may arbitrarily raise some or all
skill levels of players on that team. Scoresheets must be signed and turned
in to the Control Table to receive credit for match wins. Refusal to sign
a scoresheet does not affect any match protest. It is the responsibility
of the winning team to make sure the Control Table receives proper scoresheets.
8-BALL ONLY — Please be sure to mark Early 8s (E-8), 8-on-the-Breaks
(8OB) and Break and Runs (BR) on your scoresheets. Patches for 8-on-the-Break
and Break and Runs are awarded—and must be claimed by the Team Captain—at
the Control Table when the scoresheets are turned in for processing.
9-BALL ONLY — When one team reaches 51 points, the match is over.
Do not finish out that individual match; simply mark on the scoresheet
Not Finished (NF). Please make sure you mark all balls pocketed, dead
balls, Break-and-Runs (BR) and 9-on-the-Snaps (9OS). Patches for 9-on-the-Snap
and Break and Runs are awarded—and must be claimed by the Team Captain—at
the Control Table when the scoresheets are turned in for processing.
IMPORTANT NOTE: ANY TEAM THAT IS CAUGHT FRAUDULENTLY KEEPING SCORE—ADDING
INNINGS OR ALTERING SCORESHEETS IN ANY MANNER—IS SUBJECT TO DISQUALIFICATION.
9. DRESS CODE — Proper attire must be worn
at all times in and around the tournament site. The Tournament Director
shall determine what
is proper attire, and is responsible for requiring the change of improper
attire on the part of any contestant. Any change of improper attire is
not just cause for delay in the progress of a team match. Refer to the
Tournament Dress Code flier in your Finalist Packet to learn what is considered
proper attire.
10. NO SMOKING — Smoking is not permitted
at the pool table; however, ashtrays are provided on each team/player
table.
11. GAME RULES — APA game rules apply. Any
and all Local Bylaws or interpretations that are not in full accord
with the National Rules
established by the APA do not apply to your participation in the National
event. It is your responsibility to know what is a National Rule (or standard),
and what is a Local Bylaw (or standard).
12. SKILL LEVELS — The APA is the sole judge of a player’s
ability, and may at any time raise a player’s skill level if the
APA believes that he is not playing up to his true ability. It is especially
important that the skill level at which you participate in this event
reflects your true ability according to National Rules and standards.
This is your responsibility. You are advised by the APA to make certain
that you and your teammates fully understand and conscientiously follow
all of the rules and standards. If you feel you or one of your teammates
is playing a level above the level he qualified with, it is your responsibility
to discuss this with your League Operator prior to the event, or with
the Tournament Director at the event prior to the start of play, to raise
the player to his appropriate level.
13. FOULS — Fouls may be called by the player
or by his coach. It should be kept in mind, since everybody on the team
may communicate
with the coach, that in effect, anyone on the team may call a foul, but
only a call made by the coach or the player makes it official. Each player
is advised when taking ball-in-hand, to make certain you actually have
ball-in-hand. If you do not confirm ball-in-hand with your opponent, or
with Tournament Officials, and there is a difference of opinion, then
you subject yourself to the potential costly mistake of fouling the cue
ball unknowingly.
14. CUE BALL FOULS — The cue ball is always
alive. Do not touch the cue ball while it is still rolling. Doing so
may result in a foul.
15. CLOSE SHOTS — If a shot looks like it may result in a “bad
hit,” stop the game and get a Tournament Official to make the call.
Either player may stop the game to ask for a call. The decision of the
Tournament Official is final. If a shot is close and a Tournament Official
is not called, the ruling will have a tendency to be in the shooter’s
favor.
16. MARK THE 8-BALL (8-Ball Only) — A coaster, pocket marker or
any other reasonable marker must be placed by the intended pocket. To
avoid confusion, we do not recommend marking the pocket with chalk. If
a player pockets the 8-ball without marking the intended pocket and the
opponent calls “loss of game” prior to racking, it will result
in a loss of game. If the marker is already at the intended pocket from
a previous attempt or game, it is not necessary for the shooter to touch
it, pick it up, or reposition it. Anyone may remind a player to place
the pocket marker and it will not be considered coaching or a foul.
17. THE 23-RULE — The 23-Rule will be enforced. No team may play
five players whose combined skill levels exceed 23. In addition, a team
must show that it could have fielded a legal team (meaning it could have
fielded 5 players that did not exceed 23) if the match had gone the entire
5 individual matches. If the total skill levels of the lowest five players
listed on your roster is equal to or less than 23, then your team can
meet the 23-Rule. This means that a team may not lead off with three players
whose skill levels add up to 19 unless there are two 2’s listed
on the roster. A team may not try to win with its first three players
and disregard the 23-Rule. All the above applies to the Ladies Division
except that it concerns the 19-Rule instead of the 23-Rule.
WHAT HAPPENS IF A TEAM IS UNABLE TO COMPLY WITH THE 23-RULE? If the total
skill levels of the lowest five players listed on the roster exceed 23,
the team will have to play four players whose skill levels do not exceed
19 in the Open Division (16 in the Ladies Division) and forfeit the fifth
match. If the skill levels of the lowest four players on the roster exceed
19, then they can play three players to 15 (13 in the Ladies Division)
and forfeit the fourth and fifth matches.
18. INELIGIBLE PLAYERS — Ineligible players
are those players who, for whatever reason, are not eligible to play
in any match during this
tournament. All ineligible players will be removed from the Higher Level
Tournament roster and will not count for 23-Rule purposes in the 8-Ball
and 9-Ball Open Divisions or 19-Rule purposes in the 8-Ball Ladies Division.
19. SENIOR SKILL LEVEL PLAYERS (9-Ball only) — Only
two senior skill level players may play in any given team match. Senior
skill level
players are those players who have a skill level of 6, 7, 8 or 9.
20. COMMON PLAYERS AT THE NATIONAL LEVEL — A
common player is defined as a player on more than one team. A team may
have up to two players that
are common with another team in the same format at the National Level
of the Team Championships. A player may be common on up to two teams in
each format at the National Level of the Team Championships. This means
a player may qualify on up to two 8-Ball Open Division teams, two 9-Ball
Open Division teams and two 8-Ball Ladies Division teams (ladies only,
of course). If you qualify on more than two teams in any format, you must
choose which team rosters you will stay on prior to entering the National
Level of the Championships. NOTE: Matches will not be held up for players
who are participating on multiple teams.
21. TIE BREAKERS:
8-BALL ONLY — WHAT HAPPENS IF A TEAM MATCH
ENDS 2-2? If it is time for the fifth match and neither team has an
eligible player present to
play, the match is decided by the performance of the two teams in the
first three matches. The team that won two out of the first three matches
is determined the winner and advances to the next round of the tournament.
9-BALL ONLY — WHAT HAPPENS IF A TEAM MATCH
ENDS 50-50? Championship matches will be scored the same as weekly play,
except individual forfeits
will be worth 20 points (instead of 15). The first team to reach 51 points
is the winner. In case of a tie at the end of the match of 50 to 50 match
points, the number of individual matches won by each team would break
the tie.
22. TEAM DISQUALIFICATION PROCEDURE — If
Higher Level Tournament play is to be truly meaningful and rewarding,
then those who play below
their true ability must be penalized.
In order to conduct a fair and equal tournament for all APA players, APA
must ensure that all participants are playing at skill levels that are
not below their true ability. Handicap manipulation compromises the fairness
and integrity of tournament play and cannot be tolerated. Accordingly,
the APA may disqualify any team if, in APA’s sole judgment and absolute
discretion, one or more of its players are deemed by APA to be playing
at a skill level below their true ability. The determination of whether
a player is playing at a skill level below his or her true ability is
necessarily subjective; APA is the sole judge of a player’s ability
and may make such a determination in its absolute judgment and discretion.
Disqualification will mean forfeiture of all titles, awards, prize money,
and a minimum 2 year suspension from the League.
A National Handicap Review Committee consisting of APA National staff
members, League Operators, and the APA National Tournament Directors has
been formed to review the performance of each team after every round of
play and make skill level adjustments as necessary. They will also investigate
complaints and review elevated skill levels to determine the eligibility
status of the team(s) involved. Teams may be disqualified at any time
during or after tournament play if the committee concludes the team members
have, without justification, played at a skill level below their true
ability. It is up to the disqualified team to provide an explanation or
justification for elevated skill levels.
23. PROTESTS — The Team Captain must make
all protests to the Tournament Director in a sportsmanlike manner. There
is a $50.00 filing fee for any
protest, which is refundable if the team filing wins the protest. Any
team disrupting the tournament, causing a scene, or causing other problems
at or around the tournament site will lose the right to protest. The Tournament
Director will resolve all issues on the spot. The APA is the highest authority.
Any rulings made by the APA are final.
24. RULES OF CONDUCT — Read the Rules of
Conduct. Make sure you understand the penalty level system. It is designed
to stop a problem
while it is still a small problem. The Rules of Conduct may be used by
the Tournament Director or designated Tournament Official at any Higher
Level Tournament event for any form of misconduct.
25. WARNINGS — If a warning is given in
an individual match, that warning will follow the team throughout the
remainder of that team match.
For example, if a player is warned for sharking his opponent, and in the
next match a player from that same team is warned for sharking his opponent,
the result will be ball-in-hand. Such warnings will be noted by a Tournament
Official on the scoresheets.
26. SPORTSMANSHIP — The primary objective
of the League has always been to provide players of all abilities with
the fun and enjoyment of
friendly competition. Naturally it is expected that each player arrived
hoping to do well, and it is expected that each player will be doing his
best to win. On the other hand, each player is also expected to accept
defeat in a sportsmanlike manner.
Two common violations of good sportsmanship are conceding an unfinished
game and undoing a cue during play. Both forms of conduct are frowned
upon by professionals, and should be eliminated from amateur play. All
players are asked to allow opponents to finish the game before racking
the balls or undoing your cue. No penalty will be assessed unless, in
the opinion of the Tournament Director, a repeated violation of this conduct
rule occurs.
Another area of good sportsmanship concerns fouls.
A foul is a foul and should be observed as such. Occasionally a player
feels that a foul is
a foul only if he gets caught. Generally speaking, a professional player
will call a foul on himself. Likewise, good sportsmanship in the amateur
ranks requires a player to admit a mistake, and live with the consequences.
On the other hand, it is technically each player’s responsibility
to protect himself. Pay attention to your game.
A Sportsmanship Award is given at the end of each event (8-Ball Open
Division, 8-Ball Ladies Division and 9-Ball Open Division). You may vote
for teams by making comments on the back of your scoresheet or by telling
an APA Staff member at the Control Table.
27. EQUIPMENT REGULATIONS — In general,
any piece of equipment designed specifically for pocket billiards, with
the exception of jump
cues and laser devices, is acceptable in APA Higher Level Tournament Events.
Special equipment, such as bridges and cue extenders, are legal. A player
may use one cue stick or shaft for breaking and a different cue stick
or shaft for shooting. During the course of a game a player may not change
cue sticks or shafts unless their cue becomes damaged. A player can change
shafts or cue sticks between games, but once he has made a shot in a game
he must continue playing with that cue stick and shaft until that game
is over. Players are not allowed to break their cue sticks down and use
just the shaft to attempt jump shots.
Any equipment bearing any message or image of a sexually explicit or
political nature, or a message or image which may be offensive due to
the use of profanity or by virtue of its promotion of violence, alcoholism
or substance abuse, shall be prohibited from use in all APA events. The
Tournament Director shall be the enforcing authority of this regulation.
The Tournament Director shall have the right to
inspect a player’s
cue or cues at any time during a tournament without prior notice to the
player, and if the cue or cues are found to be in violation of this regulation,
the player shall immediately cease using the objectionable cue during
tournament play, or face immediate disqualification and forfeiture of
all prize money earned and/or entry fee paid.
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