- PRACTICE TIME – Practice is not allowed on any tournament table, except during specified periods, and only with the permission of the Tournament Director. You are encouraged to practice on all tables designated for that purpose, and are asked to share the practice tables with any other contestants who wish to use them. Generally speaking, a 10 to 15 minute time limit is advised for any one or two individuals using the practice table if other contestants are waiting. Any table designated as a practice table during the event should be reserved for those contestants who have not yet been eliminated from the tournament. Practice is not allowed on tournament tables during play, even though a table may not be in use during short periods.
- NO GAMBLING – Gambling is not permitted and will not be allowed at any League function. Therefore, League members are not permitted to gamble at the tournament site, even following elimination from the tournament. Any contestant involved with gambling risks disqualification from the tournament and forfeiture of all awards and prize money.
- BEVERAGES – Hotel regulations prohibit coolers or outside beverages in hotel ballrooms. Beer and other beverages are available. Please do not bring in coolers or outside beverages. Glass beverage containers are prohibited in tournament rooms.
- FORFEIT TIME – Forfeits will be determined 15 minutes after a match has been called. If a player has registered for the tournament, every effort will be made to locate the player before a forfeit is declared. The Tournament Director determines when a match is officially forfeited.
- COACHING – Coaching is not permitted. Violations could result in a foul being called for illegal aid. Do not confer with anyone other than your opponent, Referee, or the Tournament Director; it could be misunderstood as coaching.
- OBLIGATION TO PRESENT AND CHECK IDENTIFICATION OF ALL PLAYERS – All players must have a current valid Photo ID in the form of a state-issued Driver’s License or non-driver Identification Card, a Military ID, or a Passport. Players must have their Photo ID with them at all times during the Tournament and should present their Photo ID to your opponent without having to be asked. It is the responsibility of every player to verify that all opposing players have current valid Photo IDs that positively identify each player as being the person shown on the scoresheet. Do not assume a player is who they say they are. If an opposing player has not voluntarily presented his Photo ID to you for verification, it is your responsibility to request the opposing player present his Photo ID and to be satisfied with the opposing player’s identity prior to the lag. If you are not satisfied with the identity of an opposing player, you must immediately call over a Referee to examine the identity of the questioned player. If the Referee cannot readily verify the player’s identity from the Photo ID, he may consult the Tournament Director. The determination of identity made by the Tournament Director, in its sole discretion and judgment, is final. If you fail to verify the opposing player put up in a match and an opposing player turns out to be an imposter or to not have a valid Photo ID, in APA’s sole judgment and discretion, you may be bound by the results of the match and you may not be granted any relief or remedy. If a player is put up to play and does not have his Photo ID, the match will be forfeited to the opponent without right of protest or appeal. It is no excuse that a player’s Photo ID was lost, left somewhere, or that the player needs to go get it. An imposter or a player who cannot verify his identity is subject to immediate disqualification from the Tournament and is subject to indefinite suspension from further participation in the APA, in APA’s sole judgment and discretion.
- FRAUDULENT CIRCUMSTANCES – Any player who enters or participates under fraudulent circumstances will be disqualified.
- SCOREKEEPING – Scoresheets with innings recorded and defensive shots marked must be kept by both players or by an official scorekeeper. If it is determined a player is not marking defensive shots, then the National Handicap Review Committee may arbitrarily raise that player’s skill level. Scoresheets must be signed and turned in to the Control Table to receive credit for match wins. Refusal to sign a scoresheet does not affect any match protest. It is the responsibility of the winning player to make sure the Control Table
receives proper scoresheets. 8-BALL ONLY – Mark Early 8s (E8), 8-ball Scratch (8S), 8 Wrong Pocket (8WP), 8-on-the-Break (8OB), and Break-and-Runs (BR) on your scoresheets. Patches for 8-on-the-Break and Break-and-Runs are awarded. Patches must be claimed by the Player at the Control Table when the scoresheets are turned in for processing.
9-BALL ONLY – Mark all balls pocketed, dead balls, 9-on-the-Snap (9OS), and Break-and-Runs (BR). Patches for 9-on-the-Snap and Break-and-Runs are awarded. Patches must be claimed by the Player at the Control Table when the scoresheets are turned in for processing. NOTE: Any player caught fraudulently keeping score – adding innings, altering scoresheets in anyway, etc. – is subject to disqualification.
- DRESS CODE – Proper attire must be worn at all times in and around the tournament site. The Tournament Director shall determine what is proper attire, and is responsible for requiring the change of improper attire on the part of any contestant. Any change of improper attire is not just cause for delay in the progress of a match. Refer to the Tournament Dress Code to learn what is considered proper attire. The dress code will be enforced.
- NO EARPHONES – It is not permissible to wear earphones of any type during Tournament play. This includes ear buds, headphones, headsets, Bluetooth devices, etc. Hearing aids and non-electronic earplugs are allowed.
- CELL PHONE USE – During the shooter’s turn at the table, cell phone use is prohibited for that player.
- NO SMOKING – Due to Nevada state law, smoking is not permitted within the tournament room.
- GAME RULES – APA game rules apply. Any and all Local Bylaw(s) or interpretation(s) which are not in full accord with the Championship Rules established by the APA do not apply to your participation in this event. It is your responsibility to know what is a Championship Rule (or standard), and what is a Local Bylaw (or standard). The game rules used during your event are covered in the Official Team Manual. You should be familiar with these rules.
- SKILL LEVELS – The APA is the sole judge of a player’s ability, and may at any time raise a player’s skill level if the APA believes that he is not playing up to his true ability. It is especially important the skill level at which you participate in this event reflects your true ability according to Championship Rules and standards. This is your responsibility. You are advised by the APA to make certain you fully understand and conscientiously follow all of the Championship rules and standards. If you determine that your skill level is not accurate, then you must notify your League Operator or Tournament Director prior to entering and playing in the event. Doing so will not necessarily prevent your
disqualification; it will, however, help in determining your eligibility status. NOTE: If a player is currently active in more than one APA League area, the player must certify and participate at the highest skill level.
- FOULS – Each player is advised before taking ball-in-hand, to make certain you actually have ball-in-hand. If you do not confirm ball-in-hand with your opponent, or with Tournament Officials, and there is a difference of opinion, then you subject yourself to the potential costly mistake of fouling the cue ball unknowingly.
- CUE BALL FOULS – The cue ball is always alive. Do not touch the cue ball while it is still rolling. Doing so may result in a foul.
- CLOSE SHOTS – If a shot looks like it may result in a “bad hit,” stop the game and get a Tournament Official to make the call. Either player may stop the game to ask for a call. The decision of the Tournament Official is final. If a shot is close and a Tournament Official is not called, the ruling will have a tendency to be in the shooter’s favor.
- MARKING THE POCKET (8-BALL ONLY) – A coaster, pocket marker, or any other reasonable marker (to avoid confusion, although it is permissible, we do not recommend marking the pocket with chalk) must be placed next to the pocket the 8-ball is intended to enter. If a player pockets the 8-ball without marking the intended pocket, and the opponent calls loss of game, it will result in a loss of game. Both players may use the same marker. Only one marker should be on the table. However, if more than one marker is on the table, as long as you clearly mark the pocket where you intend to pocket the 8-ball you have properly marked the pocket. If the marker is already at the intended pocket from a previous attempt or game, it is not necessary for the shooter to touch it, pick it up, or reposition it. Anyone may remind a player to place the marker and it will not be considered coaching or a foul.
- EXCESSIVE SKILL LEVEL MOVEMENT – If Higher Level Tournament play is to be truly meaningful and rewarding, then those who play below their true ability must be penalized. Any evidence of a player playing at a skill level below his true ability should be reported immediately to the Tournament Director. In order to conduct a fair and equal tournament for all APA members, APA must ensure that all participants are playing at skill levels that are not below their true ability. Handicap manipulation compromises the fairness and integrity of tournament play and cannot be tolerated. A National Handicap Review Committee (NHRC), consisting of APA Office Staff, League Operators, and Tournament Directors has been formed to review the performance of each player after every round of play and make skill level adjustments as necessary.The Tournament Director (including the NHRC and other Tournament Officials) is the sole judge of a player’s ability and has the authority to make this determination in the exercise of its absolute judgment and discretion. The Tournament Director may disqualify any player if, in the Tournament Director’s sole judgment and absolute discretion, he is deemed to have an unfair advantage due to excessive upward movement of the skill levels. Player skill levels may be raised at any time (before, during or after this Tournament) due to objective and/or subjective considerations to whatever skill level the Tournament Director considers appropriate in its judgment and discretion. The determination of whether the skill level at which a player is playing is below the player’s actual playing ability is necessarily subjective. All situations are separate. Action or inaction taken with a player has no effect and will not limit the authority of the Tournament Director to take whatever action (or no action) the Tournament Director considers appropriate regarding another player.
- PROTESTS – All protests must be made to the Tournament Director in a sportsmanlike manner. There is a $50.00 filing fee for any protest, which is refundable if the player filing wins the protest. Any player disrupting the tournament, causing a scene, or causing other problems at or around the tournament site will lose the right to protest. The Tournament Director will resolve all issues on the spot. The APA is the highest authority. Any rulings made by the APA are final.
- RULES OF CONDUCT – The APA has established and will strictly enforce the following conduct rules for Higher Level Tournament play.
a. No loud, abusive or profane language will be tolerated at this tournament. You are in the League to have a good time and to enjoy some friendly competition. If you experience a problem, one of the Tournament Officials will address it; simply bring the matter to our attention. Remember that in each situation the ruling will favor one side against the other side, and it is required that each player accept official rulings without causing a scene.
b. Unsportsmanlike conduct directed to the opposing player or Tournament Official is not allowed.
c. Anyone involved in an incident that includes either physical abuse or the throwing of an item will be disqualified immediately, and required to leave the tournament premises.
d. Anyone caught hitting a cue against the table, wall, floor, etc., or recklessly swinging a cue will be disqualified immediately and required to leave the tournament premises.
e. Abusive behavior directed to the Tournament Director or any of his designates will not be tolerated.
f. Excessively slow play will not be tolerated. You will be warned before any penalty occurs.
The penalties for violating any of the six categories detailed above are as follows:
A warning may or may not be given, depending upon the severity of the situation.
1. Penalty Level 1 – Your opponent will be given ball-in-hand. If the player is still shooting, or already has ball-in-hand, then that player will be allowed to shoot until missing, and then be given ball-in-hand again.
2. Penalty Level 2 – Your opponent will be granted the game. (In 9-Ball, your opponent will be granted the game, along with points for all balls remaining on the table.)
3. Penalty Level 3 – Your opponent will be granted the match.
4. Penalty Level 4 – Disqualification.
NOTE: If the violation or disturbance that caused the initial penalty level to be levied does not cease, the Tournament Director and/or designated assistant has the right to go from one penalty level to the next penalty level immediately.
- WARNINGS – If a warning is given in an individual match, that warning will follow the player throughout the remainder of the event. For example, if a player is warned for sharking his opponent, and in a subsequent match the same player is warned for sharking his opponent, the result will be ball-in-hand for the opponent. Such warnings will be noted by a Tournament Official on the scoresheets.
- SPORTSMANSHIP – The primary objective of the League has always been to provide players of all abilities with the fun and enjoyment of friendly competition. Naturally it is expected that each player arrived hoping to do well, and all players will be doing their best to win. On the other hand, each player is also expected to accept defeat in a sportsmanlike manner. Two common violations of good sportsmanship are conceding an unfinished game and undoing a cue during play. Both forms of conduct are frowned upon by professionals, and should be eliminated from amateur play. All players are asked to allow opponents to finish the game before racking the balls or undoing cues. No penalty will be assessed unless, in the opinion of the Tournament Director, a repeated violation of this conduct rule occurs. Another area of good sportsmanship concerns fouls. A foul is a foul and should be observed as such. Occasionally, a player feels that a foul is a foul only if he gets caught. Generally speaking, a professional player will call a foul on himself. Likewise, good sportsmanship in the amateur ranks requires a player to admit a mistake, and live with the consequences. However, it is technically a player’s responsibility to protect the outcome of his match. Pay attention to your game.
A Sportsmanship Award is given at the end of each event. You may vote for players/teams by making comments on the back of your scoresheet or by using the Nomination form included in the Event Program, and submitting it to the Control Table. Additional forms are available at the Control Table, if needed.
- EQUIPMENT REGULATIONS – In general, any piece of equipment designed specifically for pocket billiards, with the exception of laser devices and mechanical cues, is acceptable in APA Tournament play. Some specialty cues (see Specialty Cues described below) may be limited in use. Special equipment, such as bridges and cue extenders, are legal. You may change cues and/or cue shafts during a game provided the cues and/or shafts you are switching to do not violate any rules of use, and you remain within the Time Guidelines.
Specialty Cues – Cues specially tailored to perform specific shots. These include, but are not limited to, jump cues, break cues, and jump-break cues (combination of jump cues and break cues).Jump Cues – A specialty cue designed for attempting jump shots. They may not be used to perform jump shots or massé shots in standard APA League and tournament play.Break Cues – A specialty cue designed for breaking. Sometimes combined with jump cues to form a jump-break cue, these cues are allowed in APA play for breaking. They may not be used to perform jump shots or massé shots in standard APA League and tournament play. Regular Shooting Cues – Any cue designed to shoot the majority of shots in a game of pool. These cues may also be used to perform jump shots, massé shots, and break shots in all APA League and tournament play. You may not “break down” your Regular Shooting Cue to perform a jump shot. Any equipment bearing any message or image of a sexually explicit or political nature, or a message or image which may be offensive due to the use of profanity or by the virtue of its promotion of violence, alcoholism or substance abuse shall be prohibited from use in all APA events. The Tournament Director shall be the enforcing authority of this regulation. The Tournament Director shall have the right to inspect a player’s cue(s) at any time during a tournament without prior notice to the player, and if the cue(s) are found to be in violation of this regulation, the player shall immediately cease using the objectionable cue during tournament play, or face immediate disqualification and forfeiture of all prize money earned and/or entry fee paid.
- DISQUALIFICATION – APA has the absolute and final authority to make all rulings affecting participation in the APA Singles Championship programs including player ability (i.e. correction of skill levels) and disqualification. Disqualification from this event for any reason will mean forfeiture of all titles, awards, prize money, and minimum two year suspension from the League. Disqualification can occur prior to, during, or after the event.
Last Updated: 3/18/2016