Rules For Participation
- PRACTICE TIME – Practice is not allowed on any Tournament table, except during specified periods, and only with the permission of the Tournament Director. You are encouraged to practice on tables designated for that purpose, and are asked to share the practice tables with any other contestants who wish to use them. If there is a wait for the practice tables, we ask that you limit your practice time to between 10 and 15 minutes. Designated practices tables are reserved for those contestants who have not yet been eliminated from the Tournament. Practice is not allowed on Tournament tables during play, even when Tournament tables are not in use.
- NO GAMBLING – Gambling on pool is not permitted at any APA function, including this Tournament. Therefore, you are prohibited from gambling on pool at the Tournament site, even after the Tournament has ended or you have been eliminated from the Tournament. Any participant that gambles will face disqualification from the Tournament and/or forfeiture of all awards and prize money.
- BEVERAGES – Hotel regulations prohibit coolers, glass beverage containers or outside beverages from being brought into the Tournament rooms or hotel ballrooms. Beverages are available for sale at the Tournament site.
- FORFEIT TIME – Forfeits will be declared after 15 minutes has lapsed since a match has been called. If a player has registered for the Tournament, a Tournament Official will attempt to locate the player before a forfeit is declared. However, it is the player’s responsibility to be present for their matches when they are called. The Tournament Director determines when a match is officially forfeited.
- COACHING – Coaching is not permitted. Violations of this rule could result in a foul being called. You are advised not to confer about your match with anyone other than your opponent, a Referee, or the Tournament Director as doing so could be perceived as coaching.
- OBLIGATION TO PRESENT AND CHECK IDENTIFICATION OF ALL PLAYERS – All participants must have a current valid photo ID in the form of a state-issued driver’s license or non-driver identification card, a military ID, or a passport (collectively a “Photo ID”). Players must have their Photo ID with them at all times during the Tournament and should present their Photo ID to their opponent without having to be asked. It is the responsibility of every player to verify that all opposing players have current valid Photo IDs that positively identify them as being the person shown on the scoresheet. Do not assume a player is who they say they are. If an opposing player has not voluntarily presented their Photo ID to you for verification, it is your responsibility to request that the opposing player present their Photo ID and to be satisfied as to the opposing player’s identity prior to the lag. If you are not satisfied with the identity of an opposing player, you must immediately call over a Tournament Official to examine the identity of the questioned player. If the Tournament Official cannot readily verify the player’s identity from the Photo ID, they may consult the Tournament Director. The determination of the Tournament Director regarding the identity of the player, is made in the Tournament Director’s sole discretion and judgment, and is final. If you fail to verify the identity of an opponent and the opposing player turns out to be an imposter or to not have a valid Photo ID, you may be bound by the results of the match and you may not be granted any relief or remedy, in the Tournament Director’s sole judgment and discretion. If a player is put up to play and does not have their Photo ID, the match will be forfeited to the opponent without right of protest or appeal; regardless of the reason the player does not have a Photo ID. It is no excuse that a player’s Photo ID was lost, left somewhere, or that the player needs to go get it. An imposter, a player who cannot verify their identity, or a player who enters or participates in the Tournament under fraudulent circumstances, is subject to immediate disqualification from the Tournament and is subject to an indefinite suspension from further participation in the APA, if in APA’s sole judgment and discretion such a suspension is warranted.
- SCOREKEEPING – Scoresheets, with innings recorded and Defensive Shots marked, must be kept by either both players or by an official scorekeeper. If it is determined a player is not marking Defensive Shots, then the APA Handicap Review Committee may consider that grounds to raise that player’s skill level. Scoresheets must be signed and turned in to the Control Table to receive credit for match wins. Refusal to sign a scoresheet does not affect any match protest. It is the responsibility of the winning player to make sure the Control Table receives proper scoresheets.
- 8-BALL ONLY – Mark all Early 8s (E8), 8-ball Scratch (8S), 8 Wrong Pocket (8WP), 8-on-the-Break (8OB), and Break-and-Runs (BR) on your scoresheets. Patches for 8-on-the-Break and Break-and-Runs are awarded. Patches must be claimed by the player at the Control Table when the scoresheets are turned in for processing.
- 9-BALL ONLY – Mark all balls pocketed, dead balls, 9-on-the-Snaps (9OS) and Break-and-Runs (BR). Patches for 9-on-the-Snaps and Break-and-Runs are awarded. Patches must be claimed by the player at the Control Table when the scoresheets are turned in for processing.
- DRESS CODE – Proper attire must be worn at all times in and around the tournament site. Refer to the Tournament Dress Code in the Event Program for information on what is considered proper attire. The Tournament Director shall determine whether your attire is proper, and is responsible for requiring players whose attire is not proper to change. If the Tournament Director requires to you change your attire, compliance with the Tournament Director’s direction is not a just cause for delaying the progress of a match. The dress code will be enforced.
- NO EARPHONES – You are not permitted to wear earphones of any type during Tournament play. This includes ear buds, headphones, headsets, Bluetooth devices, etc. Hearing aids and non-electronic earplugs are allowed.
- CELL PHONE AND SMARTWATCH USE – Cell phone and smartwatch use is prohibited while a player is taking their turn at the table.
- NO SMOKING – Due to Nevada state law, smoking is not permitted within the tournament room. The use of electronic cigarettes/vaporizers is also not allowed in the Tournament room.
- GAME RULES – APA game rules apply. The game rules are covered in the Official Team Manual and The Official APA/CPA 8-Ball & 9-Ball Game Rules Booklet. You should ensure that you are familiar with these rules. Any and all Local Bylaw(s) applicable to your Local League, or interpretation(s) of the APA game rules made by your Local League Management, which are not in full accord with the Tournament Rules established by the APA do not apply at this event. It is your responsibility to know what is a Tournament Rule and what is a Local Bylaw. In addition, you are obligated to review the APA Poolplayer Championships Certification Statement (the “Certification Statement”) prior to registering for the Tournament.
- PLAYING IN OTHER TOURNAMENTS – Due to scheduling constraints, players who are participating in the 8-Ball Classic are not eligible for the Wheelchair Championship or 9-Ball Doubles Championship. Players who are participating in the 9-Ball Shootout are not eligible for the Wheelchair Championship or 8-Ball Doubles Championship.
- MALE SKILL LEVELS – Men will participate at a minimum skill level 2 in 9-Ball in and a minimum skill level 3 in 8-Ball.
- FOULS – You are encouraged to be familiar with the portions of the Official Team Manual that apply to the format you are playing in this Tournament, including, but not limited to, what constitutes a foul in that format. Each player is advised to make certain that they actually have ball-in-hand before taking ball-in-hand. If you do not confirm ball-in-hand with your opponent, or with Tournament Officials, and there is a difference of opinion, then you run the risk of fouling the cue ball unintentionally.
- CUE BALL FOULS – As a reminder, do not touch the cue ball while it is still rolling. Doing so may result in a foul.
- CLOSE SHOTS – If a shot looks like it may result in a “bad hit,” stop the game and get a Tournament Official to observe the shot and make the call. Either player may stop the game to ask for a call. The decision of the Tournament Official is final. If a shot is close and a Tournament Official is not called, the ruling will most likely be in the shooter’s favor.
- MARKING THE POCKET (8-BALL ONLY) – A coaster, pocket marker, or any other reasonable marker must be placed next to the pocket the 8-ball is intended to enter. It is recommended that you do not use chalk as a pocket marker, as it can create confusion, but the use of chalk as a pocket marker is not prohibited. If a player pockets the 8-ball without marking the intended pocket, and the opponent calls loss of game, it will result in a loss of game. Both players may use the same marker. Only one marker should be on the table at any time. However, even if more than one marker is on the table, as long as you clearly mark the pocket where you intend to pocket the 8-ball you will be deemed to have properly marked the pocket. If the marker is already at the intended pocket from a previous attempt or game, it is not necessary for the shooter to touch it, pick it up, or reposition it. Anyone may remind a player to place the marker and it will not be considered coaching or a foul.
- EXCESSIVE SKILL LEVEL MOVEMENT – If Higher Level Tournament play is to be truly meaningful and rewarding, then those who play below their true ability must be penalized. Any evidence of a player playing at a skill level below their true ability should be reported immediately to a Tournament Official at the Control Table. You must certify that your skill level, as shown on the scoresheet of each match you play, is your Highest Skill Level as that term is defined in the Certification Statement. For more information on the consequences of not playing at your Highest Skill Level, see the Certification Statement.
- PROTESTS –- All protests must be made to the Tournament Director in a sportsmanlike manner. There is a $50.00 filing fee for any protest, which is refundable if the filing player wins the protest. Any player disrupting the tournament, causing a scene, or causing other problems at or around the Tournament site will lose the right to protest. The Tournament Director will resolve all issues on the spot. APA, as Tournament Director, is the highest authority. Any rulings made by APA are final.
- RULES OF CONDUCT – APA has established, and will strictly enforce, the following conduct rules for this Tournament and all Higher Level Tournament play:
- No loud, abusive or profane language will be tolerated. You are an APA member to have a good time and to enjoy some friendly competition. If you experience a problem, one of the Tournament Officials will address it. Simply bring the matter to their attention. Remember that in nearly every ruling will be seen as favoring one side or the other. Each team and player is required to accept official rulings without causing a scene.
- Unsportsmanlike conduct directed toward an opposing player, team or a Tournament Official will not be tolerated.
- Anyone involved in an incident that involves either physical abuse, violence, or the throwing of an item will be disqualified immediately, and immediately banned from the Tournament site.
- Anyone caught hitting a cue against a table, wall, floor, etc., or recklessly swinging a cue will be disqualified immediately and be banned from the Tournament site.
- Abusive behavior directed to the Tournament Director or any of their designees, including Tournament Officials, will not be tolerated.
- Excessive slow play will not be tolerated. If your excessive slow play becomes a problem you will be entitled to one warning before any penalty is issued.
- Penalty Level 1 – Your opponent will be given ball‐in‐hand. If your opponent is still shooting, or already has ball‐in‐hand, then that player will be allowed to shoot until missing, and then be given ball‐in‐hand again.
- Penalty Level 2 – Your opponent will be granted the game. (In 9‐Ball, your opponent will be granted the game, along with points for all balls remaining on the table.)
- Penalty Level 3 – Your opponents will be granted the match.
- Penalty Level 4 – You will be ejected and/or disqualified.
- WARNINGS – If a warning is given in one match, that warning will follow you throughout the remainder of the Tournament. For example, if you are warned for sharking you opponent, and in a subsequent match you are warned for sharking that opponent, the result will be ball-in-hand for the opponent you are then playing. All warnings will be noted by a Tournament Official on the scoresheets.
- SPORTSMANSHIP – The primary objective of APA has always been to provide players of all abilities with the opportunity to enjoy friendly competition. Every player hopes to do well, and it is expected that all players will do their best to win. However, each player is also expected to accept defeat in a sportsmanlike manner.
- EQUIPMENT REGULATIONS – Laser devices, mechanical cues and training/practice aids may not be used in League play. Some specialty cues may be allowed on a limited basis. Special equipment, such as bridges and cue extenders, are legal. Players are expected to use equipment consistent with its intended purpose. Additional equipment guidelines applicable during APA League play are set forth below:
- Jump Cues – Are not allowed.
- Break Cues – Sometimes combined with jump cues to form a jump-break cue, these cues are allowed in Tournament play for breaking only.
- Regular Shooting Cues – These cues may be used to perform jump shots, massé shots and break shots in all APA League and Tournament play. You may not “break down” your Regular Shooting Cue to perform a jump shot.
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