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Poolplayer Championships

Rules For Participation

  1. PRACTICE TIME – Practice is not allowed on any tournament table, except during specified periods, and only with the permission of the Tournament Director. You are encouraged to practice on tables designated for that purpose, and are asked to share the practice tables with any other contestants who wish to use them.  If there is a wait for the practice tables, we ask that you limit your practice time to between 10 and 15 minutes.  Designated practices tables are reserved for those contestants who have not yet been eliminated from the tournament.  Practice is not allowed on tournament tables during play, even when tournament tables are not in use.
  2. NO GAMBLING – Gambling on pool is not permitted at any League function including this Tournament. Therefore, you are prohibited from gambling on pool at the tournament site, even after the Tournament has ended or you have been eliminated from the tournament.  Any contestant participating in gambling will face disqualification from the tournament and/or forfeiture of all awards and prize money.
  3. BEVERAGES – Hotel regulations prohibit coolers, glass beverage containers or outside beverages from being brought into the Tournament rooms or hotel ballrooms. Beer and other beverages are available for sale at the Tournament site.
  4. FORFEIT TIME – Forfeits will be declared after 15 minutes has lapsed since a match has been called. If a player has registered for the tournament, every effort will be made to locate the player before a forfeit is declared.  The Tournament Director determines when a match is officially forfeited.
  5. COACHING – Coaching is not permitted. Violations could result in a foul being called for illegal aid.  You are advised too not confer with anyone other than your opponent, Referee, or the Tournament Director as it could be misunderstood as coaching.
  6. OBLIGATION TO PRESENT AND CHECK IDENTIFICATION OF ALL PLAYERS – All participants must have a current valid photo ID in the form of a state-issued Driver’s License or non-driver Identification Card, a Military ID, or a Passport. Players must have their photo ID with them at all times during the Tournament and should present their photo ID to their opponent without having to be asked. It is the responsibility of every player to verify that all opposing players have current valid photo IDs that positively identify them as being the person shown on the scoresheet.  Do not assume a player is who they say they are.  If an opposing player has not voluntarily presented his or her photo ID to you for verification, it is your responsibility to request the opposing player present his or her photo ID and to be satisfied as to the opposing player’s identity prior to the lag.  If you are not satisfied with the identity of an opposing player, you must immediately call over a Tournament Official to examine the identity of the questioned player.  If the Tournament Official cannot readily verify the player’s identity from the photo ID, he or she may consult the Tournament Director.  The determination of identity made by the Tournament Director, in its sole discretion and judgment, is final.  If you fail to verify the identity of an opponent put up in a match and an opposing player turns out to be an imposter or to not have a valid photo ID, you may be bound by the results of the match and you may not be granted any relief or remedy, in the Tournament Director’s sole judgment and discretion.  If a player is put up to play and does not have his or her photo ID, the match will be forfeited to the opponent without right of protest or appeal, regardless of the reason the player does not have a photo ID.  It is no excuse that a player’s Photo ID was lost, left somewhere, or that the player needs to go get it.  An imposter or a player who cannot verify his or her identity is subject to immediate disqualification from the Tournament and is subject to an indefinite suspension from further participation in the APA, in APA’s sole judgment and discretion.
  7. SCOREKEEPING – Scoresheets with innings recorded, and Defensive Shots marked, must be kept by either both players or by an official scorekeeper. If it is determined a player is not marking defensive shots, then the Handicap Review Committee may consider that grounds to raise that player’s skill level.  Scoresheets must be signed and turned in to the Control Table to receive credit for match wins.  Refusal to sign a scoresheet does not affect any match protest.  It is the responsibility of the winning player to make sure the Control Table receives proper scoresheets.8-ball only – Mark Early 8s (E8), 8-ball Scratch (8S), 8 Wrong Pocket (8WP), 8-on-the-Break (8OB), and Break-and-Runs (BR) on your scoresheets.  Patches for 8-on-the-Break and Break-and-Runs are awarded.  Patches must be claimed by the Player at the Control Table when the scoresheets are turned in for processing.9-ball only – Mark all balls pocketed, dead balls, 9-on-the-Snap (9OS), and Break-and-Runs (BR).  Patches for 9-on-the-Snap and Break-and-Runs are awarded.  Patches must be claimed by the Player at the Control Table when the scoresheets are turned in for processing.

    NOTE:  Any player caught fraudulently keeping score – adding innings, altering scoresheets in any way, or marking scoresheets in a way that does not reflect the play that occurred on the table – is subject to disqualification.

  8. DRESS CODE – Proper attire must be worn at all times in and around the tournament site. Refer to the Tournament Dress Code in the Tournament Program for information on what is considered proper attire.  The Tournament Director shall determine what is proper attire, and is responsible for requiring players whose attire is determined to not be proper to change.  If the Tournament Directors requires to you change your attire, compliance with the Tournament Director’s direction is not a just cause for delaying the progress of a match.  The dress code will be enforced.
  9. NO EARPHONES – You are not permitted to wear earphones of any type during Tournament play. This includes ear buds, headphones, headsets, Bluetooth devices, etc.  Hearing aids and non-electronic earplugs are allowed.
  10. CELL PHONE USE – No player may use his or her cell phone during his or her turn at the table.
  11. NO SMOKING – Due to Nevada state law, smoking is not permitted within the tournament room. The use of electronic cigarettes/vaporizers are also not allowed in the tournament room.
  12. GAME RULES – APA game rules apply. Any and all Local Bylaw(s) applicable to your Local League or interpretation(s) of the APA game rules made by your Local League Operator which are not in full accord with the Championship Rules established by the APA do not apply at this event.  It is your responsibility to know what a Championship Rule is and what is a Local Bylaw.  The game rules are covered in the Official Team Manual.  You should ensure that you are familiar with these rules.  In addition, you are obligated to review the APA Poolplayer Championships Certification Statement (the “Certification Statement”) prior to registering for the Tournament.
  13. FOULS – You are encouraged to be familiar with the portions of the Official Team Manual that apply to the format you are playing in this Tournament, including, but not limited to, what constitutes a foul in that format. Each player is advised that, before taking ball-in-hand, they should make certain they actually have ball-in-hand.  If you do not confirm ball-in-hand with your opponent, or with Tournament Officials, and there is a difference of opinion, then you run the risk of fouling the cue ball unintentionally.
  14. CUE BALL FOULS – As a reminder, do not touch the cue ball while it is still rolling. Doing so may result in a foul.
  15. CLOSE SHOTS – If a shot looks like it may result in a “bad hit,” stop the game and get a Tournament Official to observe the shot and make the call. Either player may stop the game to ask for a call.  The decision of the Tournament Official is final.  If a shot is close and a Tournament Official is not called, the ruling will most likely be in the shooter’s favor.
  16. MARKING THE POCKET (8-BALL ONLY) – A coaster, pocket marker, or any other reasonable marker must be placed next to the pocket the 8-ball is intended to enter. We recommend that you do not use chalk as a pocket marker, as it can create confusion, but the use of chalk as a pocket marker is not prohibited.  If a player pockets the 8-ball without marking the intended pocket, and the opponent calls loss of game, it will result in a loss of game.  Both players may use the same marker.  Only one marker should be on the table at any time.  However, if more than one marker is on the table, as long as you clearly mark the pocket where you intend to pocket the 8-ball you will be deemed to have properly marked the pocket.  If the marker is already at the intended pocket from a previous attempt or game, it is not necessary for the shooter to touch it, pick it up, or reposition it.  Anyone may remind a player to place the marker and it will not be considered coaching or a foul.
  17. EXCESSIVE SKILL LEVEL MOVEMENT – If Higher Level Tournament play is to be truly meaningful and rewarding, then those who play below their true ability must be penalized. Any evidence of a player playing at a skill level below his or her true ability should be reported immediately to the Tournament Director.  You must certify that your skill level, as shown on the scoresheet, is your Highest Skill Level as that term is defined in the Certification Statement.  For more information on the consequences of not playing at your Highest Skill Level, see the Certification Statement.
  18. PROTESTS – All protests must be made to the Tournament Director in a sportsmanlike manner. There is a $50.00 filing fee for any protest, which is refundable if the filing player wins the protest.  Any player disrupting the tournament, causing a scene, or causing other problems at or around the tournament site will lose the right to protest.  The Tournament Director will resolve all issues on the spot.  APA, as Tournament Director, is the highest authority.  Any rulings made by APA are final.
  19. RULES OF CONDUCT – APA has established and will strictly enforce the following conduct rules for this Tournament and all Higher Level Tournament play:
    1. No loud, abusive or profane language will be tolerated at this Tournament. You are in the League to have a good time and to enjoy some friendly competition. If you experience a problem, one of the Tournament Officials will address it; simply bring the matter to their attention. Remember that in nearly every situation a ruling will be seen as favoring one side or the other side.  Each player is required to accept official rulings without causing a scene.
    2. Unsportsmanlike conduct directed toward an opposing player or a Tournament Official will not be tolerated.
    3. Anyone involved in an incident that involves either physical abuse, violence, or the throwing of an item will be disqualified immediately, and be immediately banned from the Tournament site.
    4. Anyone caught hitting a cue against a table, wall, floor, etc., or recklessly swinging a cue will be disqualified immediately and be banned from the Tournament site.
    5. Abusive behavior directed to the Tournament Director or any of its designates will not be tolerated.
    6. Excessively slow play will not be tolerated. If your excessively slow play becomes a problem you will be entitled to one warning before any penalty is issued.
    1. Penalty Level 1 – Your opponent will be given ball‐in‐ If your opponent is still shooting, or already has ball‐in‐hand, then that player will be allowed to shoot until missing, and then be given ball‐in‐hand again.
    2. Penalty Level 2 – Your opponent will be granted the game. (In 9‐Ball, your opponent will be granted the game, along with points for all balls remaining on the table.)
    3. Penalty Level 3 – Your opponent will be granted the match.
    4. Penalty Level 4 – Disqualification.

      The penalties for violating any of the Rules of Conduct detailed above are as follows:

      Except for incidents of slow play, a warning may or may not be given, and the Tournament Director can issue any of the four penalties below, regardless of whether any penalty has been previously issued, depending upon the severity of the situation
      .

      NOTE:
      If the violation or disturbance that caused a prior penalty to be levied does not cease, the Tournament Director and/or its designated assistant has the right to go from one penalty level to the next penalty level immediately.

  20. WARNINGS – If a warning is given in an individual match, that warning will follow the player throughout the remainder of the Tournament. For example, if a player is warned for sharking his or her opponent, and in a subsequent match the same player is warned for sharking his or her opponent, the result will be ball-in-hand for the opponent.  Such warnings will be noted by a Tournament Official on the scoresheets.
  21. SPORTSMANSHIP – The primary objective of the League has always been to provide players of all abilities with the fun and enjoyment of friendly competition. Naturally it is expected that every player hopes to do well, and that all players will be doing their best to win.  However, each player is also expected to accept defeat in a sportsmanlike manner.

    Two common examples of bad sportsmanship are: conceding an unfinished game; and undoing a cue during play.  Both forms of conduct are frowned upon by professionals, and have no place in amateur play.  All players are asked to allow opponents to finish the game before racking the balls or undoing cues.  No penalty will be assessed unless, in the determination of the Tournament Director, such sportsmanship violations by a player are excessive.

    Another cause of sportsmanship concerns are fouls.  A foul is a foul and should be observed as such regardless of whether the player believes that he will get caught failing to disclose a foul.  Generally speaking, a professional player will call a foul on himself.  Likewise, good sportsmanship dictates that amateur players admit a mistake, and live with the consequences.  However, it is technically a player’s responsibility to protect the outcome of his or her match.  Therefore, all players are advised to pay attention to their games.

    A Sportsmanship Award is given at the end of each event.  You may vote for players/teams by making comments on the back of your scoresheet or by submitting a completed Nomination form (included in the Event Program) to the Control Table.  Additional forms are available at the Control Table, if needed.

  22. EQUIPMENT REGULATIONS – In general, any piece of equipment designed specifically for pocket billiards, with the exception of laser devices and mechanical cues, is acceptable in APA Higher Level Tournament play. The use of some specialty cues (see Specialty Cues described below) may be limited.  Special equipment, such as bridges and cue extenders, are legal.  You may change cues and/or cue shafts during a game provided the cues and/or shafts you are switching to do not violate any rules of use, and you remain within the Time Guidelines.

    Specialty Cues – Specialty Cues are cues specially tailored to perform specific shots. These include, but are not limited to, jump cues, break cues, and jump-break cues (combination of jump cues and break cues).

    Jump Cues – A Jump Cue is a Specialty Cue designed for attempting jump shots.  They may not be used to perform jump shots or massé shots in standard APA League play or in this Tournament.

    Break Cues – A Break Cue is a Specialty Cue designed for breaking.  They are sometimes combined with jump cues to form a jump-break cue.  These cues are allowed in APA play, or this Tournament, for breaking. They may not be used to perform jump shots or massé shots in standard APA League play or in this Tournament.

    Regular Shooting Cues – A Regular Shooting Cue is any cue designed to shoot the majority of shots in a game of pool. These cues may be used to perform jump shots, massé shots, and break shots in all APA League play and in this Tournament.  However, you may not “break down” your Regular Shooting Cue to perform a jump shot

    Any equipment bearing any message or image of a sexually explicit or political nature, or a message or image which may be offensive due to the use of profanity or by the virtue of its promotion of violence, alcoholism or substance abuse, shall be prohibited from use in this Tournament and in all APA events.  The Tournament Director shall enforce this regulation.

    The Tournament Director shall have the right to inspect a player’s cue(s) at any time during the Tournament without prior notice to the player, and if the cue(s) are found to be in violation of this regulation, the player shall immediately cease using the objectionable cue during Tournament play, or face immediate disqualification and forfeiture of all prize money earned and/or entry fee paid.

  23. DISQUALIFICATION – The Tournament Director has the authority to disqualify any player from this Tournament and the Tournament Director may exercise that authority in its sole judgment and discretion at any time – prior to, during, or after the Tournament. The following may constitute grounds for disqualification: (a) excessive Skill Level movement, (b) irregularities or falsification of any Tournament scoresheet or documents provided to the Tournament Director by your League Operator relating to your qualification for this Tournament, (c) fraudulent actions or omissions of whatever nature, (d) sportsmanship violations or conduct deemed to discredit or affect the integrity of the Tournament, APA or the sport; or (e) any other behavior deemed deserving of disqualification by the Tournament Director. Any disqualified player will be deemed to have forfeited all titles, awards, and prize money he or she would have otherwise been entitled to.  Each disqualified player is subject to a minimum two (2) year suspension of his or her APA membership.